Getting a location
One of the things I most commonly use when making games is using the location of something as a variable. This is something I found easy to do in Unity, not so much in Unreal. In Unity I would make an empty actor that was nothing more than a transform component to get the transform, if I needed that in relation to something else Iād simply child that actor. In Unreal i tried various ways to achieve the same result. I initially found a way around it but only later did i learn a much more simple way of doing it using Arrows.