Parent Classes

Something that I wanted to try and teach myself with this project was to try and be a little more optimised, so when starting work on the enemies I created a parent class for all the enemies to inherit from. I struggled a lot at first but with some time and effort was able to get to a point where I think the inclusion of a parent class was worth the time and effort invested. By no means is it a perfect example of the use of a parent class but this has given me a much greater foundation of knowledge to build upon.

Previous
Previous

Troubleshooting