Not always apparent
Some of the functionality of Unreal isn’t as apparent as maybe I'd like it to be, with some options hidden behind key commands rather than ui buttons and functionality. I wasted some time due to this when working with the Unreal tilemap. At first, it seemed really basic in that I couldn’t highlight sections of the tilemap and edit that selection in some way, such as moving or copying it. Once I learned some of the more hidden functionality I was able to work a lot faster with it. Some more functionality I’d like is either missing or also in unknown key commands.